Last time on Let’s Play Revenant Wings, we crashed on a paradise island and tripped over a love triangle. Freedom regained, we head straight for the Strahl…
…conveniently moored beneath the one sky island we haven’t yet visited.
However, along the way, we discover the Skysea wasn’t vaporized but scattered like Jenga blocks. These fragments offer a wide array of optional missions for a limited time only, with Espers standing by to take our calls.
So this is another Sidequests Before Saving the world post, a whirlwind tour of the whirlwind-torn map.
Last time on Let’s Play Revenant Wings, we took a break from our vitally important mission to enjoy canoodling canoeing around the Skysea, catching some rays at Port Marilith, and participating in Rikken’s scavenger hunt. There’s always time for sidequests before saving the world, after all.
Then the party wearied of Penelo’s reminders that we had a job to do. So now we’re back on the Path of Plot Advancement, chasing after rumors of the Judge of Wings.
Back in Port Marilith, an aegyl mentioned “the shrine that lies beneath the waves.” So I was all set for an underwater dungeon, possibly using a barrel, diving helmet, or submarine.
However, it turns out that Yapih Caverns are adjacent to the Skysea, not under it, and they’re full of molten lava. This is a sure recipe for a Krakatoa-style eruption if seawater ever seeps in.
“The illusion which exalts us is dearer to us than ten thousand truths.” ~ Aleksandr Pushkin
In the most recent twoepisodes, Cloud has given Sephiroth the Black Materia, punched Aeris while possessed, nearly cut her in two while possessed, and stood there like a man frozen in corbomite while Sephiroth performed Death From Above.
Let’s pause for a moment to celebrate the hoary Final Fantasy tradition of playing into enemy hands.
FFVI: Open the Sealed Gate so the enemy can break in and kill/drain all the Espers and destroy the world!
But now that we’ve handed Sephiroth the Black Materia on a platter and let Aeris die, there’s no way we could screw up anything else, is there? I mean, it’s not like we could give him the Black Materia again, right?Ahahaha.
Well then. While Cloud was angsting over Aeris’ bloodless body, Sephiroth idly mentioned his upcoming journey to the Northern Crater. Naturally, we must accept this veiled invitation.
Before I launch into the next leg of my Let’s Play Final Fantasy VI playthrough, I’d just like to note that FFVI’s washed-out chocobo design is redeemed by its music of pure techno awesome:
I defy you not to bob your head while listening to that with headphones. Or, to quote a couple commenters on the above video:
question: What is it about riding giant chickens that restricts random battles? ~ The Zeldaniac
Picture this, if you’re an enemy and you hear this song, are you going to interrupt it by attacking the guy riding the chicken, or are you just going to dance? ~ hoodedbro1001
Now back to our regularly-scheduled playthrough.
So, in our opening FFVI sonata, our heroes Edgar, Locke, Sabin and Terra had reached the rebel hideout of the Returners. We had just imbibed our first Backstory Dump courtesy of Banon, the rebel leader, when news arrived that the town of S. Figaro was under attack and that imperial forces were headed our way.
Welp! Back in the “Let’s Play Final Fantasy” saddle after a real life “ack, the ‘rents are visiting!” hiatus.
(This chunk will be a bit short. You don’t mind, do you?)
As per Galuf’s last wishes, it’s time for us to launch his long-delayed assault on Castle ExDeath. I would pretend that this is the endgame, except that I’ve played FFV before, and cannot help but be aware that this is really the “Let’s go to Zanarkand / City of the Ancients / Lunatic Pandora / OOPS there’s more plot” dungeon. Still, here we are.
Before we finish off Final Fantasy III’s endgame, here’s a rare video: the original Japanese FFIII.
Note that whoever did this somehow replaced Luneth’s sprite with one of the Four Old Men sprites, and a couple battle sprites are scrambled. Nevertheless, it shows the NPC storylines are all here, except for the individual friendships with particular party members.
As with Final Fantasy I, it seems that original FFIII presented the party as a blank slate upon which we could project our own character development, dialog and proficiencies, while the world and NPCs were at least somewhat fleshed out. Again, this mimics old tabletop RPGs and D&D, in which the game master provided the story, world, and npcs, while the players were in charge of their characters’ histories and development.
We’ve gotten so accustomed to games that create the player characters for us that we’ve quite forgotten the original strong distinction between PCs and NPCs.
Now, back to our playthrough of Final Fantasy III and the grand finale.