Last time on Let’s Play Revenant Wings, we finally caught up with dear old Fran. Now it’s time to discover the meaning behind the bombastic chapter title, “Stealing Eternity.”
A volcano floating in the sky. What will they think of next? I sure hope there’s nothing but sea below us, or Chocobo Little is going to be hot wings.
Last time on Let’s Play Revenant Wings, Clan Vaanity engaged in a few dubious sidequests that should have earned us the moniker Clan Hypocrisy, and I’m still waiting for an NPC to call us out.
But now it’s time to catch up on the Path of Plot Advancement, where major speed bumps await. So let’s hurry over to that flag at the Fane of Tehp Qul and get this angst on the road.
Once again, the handy Mission Recapper fills us in on what we were doing before we got sidetracked by squirrels.
Sneak, eh? Just as long as the preliminaries don’t involve a fetch quest and an old coot stroking a pink rabbit, I’m game!
“The illusion which exalts us is dearer to us than ten thousand truths.” ~ Aleksandr Pushkin
In the most recent two episodes, Cloud has given Sephiroth the Black Materia, punched Aeris while possessed, nearly cut her in two while possessed, and stood there like a man frozen in corbomite while Sephiroth performed Death From Above.
Let’s pause for a moment to celebrate the hoary Final Fantasy tradition of playing into enemy hands.
But now that we’ve handed Sephiroth the Black Materia on a platter and let Aeris die, there’s no way we could screw up anything else, is there? I mean, it’s not like we could give him the Black Materia again, right? Ahahaha.
Well then. While Cloud was angsting over Aeris’ bloodless body, Sephiroth idly mentioned his upcoming journey to the Northern Crater. Naturally, we must accept this veiled invitation.
Ragtag party assembled, it’s time to break into the Temple of the Ancients. But first, we need a key to unlock the Path of Plot Advancement.
We drag our reluctant tails back to the Gold Saucer. Speaking of which, I missed a spiffy FMV during our first visit, when I was trying to take Aeris around for a date. Check out the Gondola ride starting around 11:00.
Sorry, Aeris. Let’s pretend my Cloud took you on that date earlier, okay? You’re allowed to call me cheesebrain.
All right, back in the present…
Last time on Let’s Play Final Fantasy VII, we picked up a ninja in a random encounter and stuffed her in a Bag of Holding, cruelly refused to tell Zack’s parents what happened to him, visited Nanaki’s people and had our hearts wrenched, visited the hometown of Tifa and Cloud and had our heebies jeebied, and picked up one of Hojo’s lab experiments taking a nap in a casket. (As opposed to Morgan Freeman’s Vincent taking a bath in a casket.)
Then we headed into the mountains north of Nibelheim where—
AUUUGH I haven’t saved in an hour blammmity blam blam flail flail hack slash bite maul… oh. Oops. There was a really powerful blue magic spell that we could’ve learned from this thing, wasn’t there?
Moving right along…
Last time on “Let’s Play Final Fantasy VI,” Emperor Gestahl, baby snatcher, ravager of towns, enslaver of Espers, told us that, “After all I have put them [the Espers] through, it is up to me to set things right. That is why… I need to borrow Terra’s power.” So he’s asked us to take him to the Espers to apologize.
This screencap is boring, apart from the unusual combination of lobster and sushi rolls and roast turkey, but I just want to stress that he said we.
Because…well, you’ll see shortly.
And we’re off! We head to the southern continent (map) to infiltrate the Magitek Research Facility in Vector, capital of the must-be-evil-since-it-has-no-name Empire.
Our goal is to rescue the Espers who are being drained of their power as fuel for Magitek.
I love seeing how Final Fantasy rings changes on its ever-accruing mythology from game to game. The draining-Espers idea evolved from Cid’s innocent mistake in FFV, in which the machines he created to amplify and collect power from the Four Crystals of Light inadvertently damaged them. FFVI fuses the concept of crystals, which existed right from the start of Final Fantasy, with the separate FF concept of summons, originally a job class ability like geomancy. We’ll see beings turning to crystal again in FFXIII’s L’Cie, while ShinraCorp, Odine Enterprises and Draklor are all spiritual successors of FFVI’s Esper-juicing factory.
Welp! Back in the “Let’s Play Final Fantasy” saddle after a real life “ack, the ‘rents are visiting!” hiatus.
(This chunk will be a bit short. You don’t mind, do you?)
As per Galuf’s last wishes, it’s time for us to launch his long-delayed assault on Castle ExDeath. I would pretend that this is the endgame, except that I’ve played FFV before, and cannot help but be aware that this is really the “Let’s go to Zanarkand / City of the Ancients / Lunatic Pandora / OOPS there’s more plot” dungeon. Still, here we are.
Krile, why are you standing in quicksand?
Hooray! We’ve landed in another world to help our friends, and have promptly been captured and imprisoned! Aren’t we clever Warriors of Light? We’re giving Firion a run for his money!
To recap our lighthearted romp through FFVland: three Crystals are kaput, our first ship has sunk, Faris is still the most glorious pirate, Lenna is a friend to everything with fur and scales, Galuf has regained at least some of his memories, and Butz is still a charming goofball. So, can our erstwhile Four Warriors of Light save the remaining Crystal?