Last time on Let’s Play Revenant Wings, we scurried around playing sidequests in the shattered remnants of the Skysea. Now, at last, it’s time to catch up with the leading man and his long-suffering copilot!
Their ship, the Strahl, has moored beneath a vertical village named “Heaven’s Vigil”:
The northern sky island is called Arda, Heaven’s Pillar. “Arda” is from Tolkien, although in his world it means, well, the world.)
Last time on Let’s Play Revenant Wings, Clan Potholder crashed on a beautiful paradise island. Then the game decided to make up for lack of character development by foisting a half-hearted love triangle on us.
Which caused me to run to the hills and waste a lot of time grinding. But it turns out we won’t have to suffer this tedious trope for too long (spoiler), so bear with me as I bear with it.
I still wanna know what that not-quite-police-box object is hanging in the sky.
In our last Let’s Play Revenant Wings, I predicted we’d fail to save another hugely significant crystal from the Judge of Wings. Boy, was I wrong. It was an island approximately the size of Australia that bit the dust. Also, tomboy and all-around go-getter Filo was put in her place with a well-timed Damsel in Distress mission.
Now that that’s out of the way, Clan Potholder can get on with the business of trying and failing to save the world. Go us!
Chapter Five fades in with our airship resting on some jungle treetops. The camera pans down to show our party scattered around a grassy clearing, sitting or standing in a daze.
I wonder if anyone in this crew knows how to repair an airship.
Signs point to “No.”
The music of Depressing Things Just Happened kicks in. I never thought I’d say this, but I feel a sudden pang of longing for Ondore’s lies. He’d be alliterating all over the aftermath of Bahamut’s smackdown with his florid prose.
On the bright side, I can now stop checking every few lines of this playthrough to make sure I haven’t accidentally written “Sandsea” in place of “Skysea.”
I have unfinished FFVII and FFX Let’s Plays, I haven’t gotten to Lightning Returns, I was wasting time playing Kingdom Hearts for the first time, and I’ve fallen hopelessly behind in Final Fantasy fan discussions and game commentary on moogle_university. My FFX novella, Love Her and Despair, is languishing with the last five chapters in a messy and forgotten state.
What a PERFECT time to start a new game playthrough!
Zencribnotes on Tumblr inspired me to try Final Fantasy Dimensions again. It’s an iPad/Android native Final Fantasy game that came out in 2010. When I last tackled it, I couldn’t fully appreciate how much it was a homage to the early FFs. Now, by golly, I’m going to play Final Fantasy Nostalgia Bingo, because that’s the main virtue of this game.
Before I launch into the next leg of my Let’s Play Final Fantasy VI playthrough, I’d just like to note that FFVI’s washed-out chocobo design is redeemed by its music of pure techno awesome:
I defy you not to bob your head while listening to that with headphones. Or, to quote a couple commenters on the above video:
question: What is it about riding giant chickens that restricts random battles? ~ The Zeldaniac
Picture this, if you’re an enemy and you hear this song, are you going to interrupt it by attacking the guy riding the chicken, or are you just going to dance? ~ hoodedbro1001
Now back to our regularly-scheduled playthrough.
So, in our opening FFVI sonata, our heroes Edgar, Locke, Sabin and Terra had reached the rebel hideout of the Returners. We had just imbibed our first Backstory Dump courtesy of Banon, the rebel leader, when news arrived that the town of S. Figaro was under attack and that imperial forces were headed our way.