I can’t very well start up a new Let’s Play when I’ve already got LPs for FFVII, FFX and Revenant Wings hung up mid-game. In fact, arthritis as well as writing and Life have gotten in the way of my gaming for most of this year. But I’ve been having a rough month, and I wanted some mental thumb-sucking. KABOOOM in games is so cathartic.
So I downloaded Final Fantasy Record Keeper (it’s free, it’s fanservice). I quikcly discovered that random battles, retro graphics versions of old friends, and glimpses of all the games I’ve shared on this blog since 2013 hit the spot. It’s very satisfying to drop my favorite characters into different ‘verses, although I have to imagine and interpolate their snark and battle banter. But hey, I did that for my FFI playthrough, and that was a lot of fun, eh?
I’m not gonna write up a Let’s Play of this game, but I’ll share what few tips I’ve figured out at the end of this post.
[NOTE: If you’re playing FFRK already, recruit my Lulu RW with the friend code SuCW. If you haven’t played FFRK before, and want to try it, use my invite code to download it, and you’ll net me a piece of Mythril.]
Last time on Let’s Play Revenant Wings, we finally caught up with dear old Fran. Now it’s time to discover the meaning behind the bombastic chapter title, “Stealing Eternity.”
A volcano floating in the sky. What will they think of next? I sure hope there’s nothing but sea below us, or Chocobo Little is going to be hot wings.
Last time on Let’s Play Revenant Wings, we scurried around playing sidequests in the shattered remnants of the Skysea. Now, at last, it’s time to catch up with the leading man and his long-suffering copilot!
Their ship, the Strahl, has moored beneath a vertical village named “Heaven’s Vigil”:
The northern sky island is called Arda, Heaven’s Pillar. “Arda” is from Tolkien, although in his world it means, well, the world.)
Last time on Let’s Play Revenant Wings, we crashed on a paradise island and tripped over a love triangle. Freedom regained, we head straight for the Strahl…
…conveniently moored beneath the one sky island we haven’t yet visited.
However, along the way, we discover the Skysea wasn’t vaporized but scattered like Jenga blocks. These fragments offer a wide array of optional missions for a limited time only, with Espers standing by to take our calls.
So this is another Sidequests Before Saving the world post, a whirlwind tour of the whirlwind-torn map.
Last time on Let’s Play Revenant Wings, Clan Potholder crashed on a beautiful paradise island. Then the game decided to make up for lack of character development by foisting a half-hearted love triangle on us.
Which caused me to run to the hills and waste a lot of time grinding. But it turns out we won’t have to suffer this tedious trope for too long (spoiler), so bear with me as I bear with it.
I still wanna know what that not-quite-police-box object is hanging in the sky.
All right. Plot beckons.
In our last Let’s Play Revenant Wings, I predicted we’d fail to save another hugely significant crystal from the Judge of Wings. Boy, was I wrong. It was an island approximately the size of Australia that bit the dust. Also, tomboy and all-around go-getter Filo was put in her place with a well-timed Damsel in Distress mission.
Now that that’s out of the way, Clan Potholder can get on with the business of trying and failing to save the world. Go us!
Chapter Five fades in with our airship resting on some jungle treetops. The camera pans down to show our party scattered around a grassy clearing, sitting or standing in a daze.
I wonder if anyone in this crew knows how to repair an airship.
Signs point to “No.”
The music of Depressing Things Just Happened kicks in. I never thought I’d say this, but I feel a sudden pang of longing for Ondore’s lies. He’d be alliterating all over the aftermath of Bahamut’s smackdown with his florid prose.
On the bright side, I can now stop checking every few lines of this playthrough to make sure I haven’t accidentally written “Sandsea” in place of “Skysea.”
Last time on Let’s Play Revenant Wings, we took a break from our vitally important mission to enjoy
canoodling canoeing around the Skysea, catching some rays at Port Marilith, and participating in Rikken’s scavenger hunt. There’s always time for sidequests before saving the world, after all.
Then the party wearied of Penelo’s reminders that we had a job to do. So now we’re back on the Path of Plot Advancement, chasing after rumors of the Judge of Wings.
Back in Port Marilith, an aegyl mentioned “the shrine that lies beneath the waves.” So I was all set for an underwater dungeon, possibly using a barrel, diving helmet, or submarine.
However, it turns out that Yapih Caverns are adjacent to the Skysea, not under it, and they’re full of molten lava. This is a sure recipe for a Krakatoa-style eruption if seawater ever seeps in.
Which would be awesome.
Last time on Let’s Play Revenant Wings, we caught up with Ba’Gamnan’s old pals, explored our newly-remodeled airship, crafted custom weapons with ridiculous names, and stopped dastardly sky pirates from exploiting and robbing the aegyl.
While engaging in some of the same behavior ourselves. Oopsie.
Alas, it is time to bid farewell to Clan Wee Sprats:
…and return to Clan Vaanity, because really I can’t think of a better name.
(Don’t worry, I haven’t played this game for godawful numbers of hours; apparently the clock keeps ticking if I leave the emulator on pause).
And now it’s time to visit the Skysea on a new and exciting island!
Last time on Let’s Play Revenant Wings, Clan Vaanity continued the hallowed Final Fantasy tradition of letting the villain smash the vitally important thing we were supposed to protect. Oh, and Balthier supposedly died next to a Fran-shaped pile of pixels.
Unfortunately, after an End of Act One climax, there is often a lull. So I’m afraid this installment has only a brief segment of plot before Tomaj hijacks the story for airship remodeling and sidequests. I’ll warn you when we get there, in case you want to skip ahead.
The Music of Comic Relief strikes up to take our minds off our recent failure. Remember how I said Ba’Gamnan slipped away at the end of the last battle? My bad. He falls in behind the party as we exit Fane #2 with our tails between our legs. Yes, I know, he’s the one with the tail.
Outside, we are accosted by Ba’Gamnan’s bangin’ bangaa gang (Say that five times fast: the sobriety test for Ivalician speed traps).
Last time on Let’s Play Revenant Wings, Clan Vaanity engaged in a few dubious sidequests that should have earned us the moniker Clan Hypocrisy, and I’m still waiting for an NPC to call us out.
But now it’s time to catch up on the Path of Plot Advancement, where major speed bumps await. So let’s hurry over to that flag at the Fane of Tehp Qul and get this angst on the road.
Once again, the handy Mission Recapper fills us in on what we were doing before we got sidetracked by squirrels.
Sneak, eh? Just as long as the preliminaries don’t involve a fetch quest and an old coot stroking a pink rabbit, I’m game!