FFXII: Revenant Wings (9) Chapter 4 Cont’d – Fire & Water

Last time on Let’s Play Revenant Wings, we took a break from our vitally important mission to enjoy canoodling canoeing around the Skysea, catching some rays at Port Marilith, and participating in Rikken’s scavenger hunt. There’s always time for sidequests before saving the world, after all.

Then the party wearied of Penelo’s reminders that we had a job to do. So now we’re back on the Path of Plot Advancement, chasing after rumors of the Judge of Wings.

Yaiph Caverns - A scalding cavern of lava and flame rising from a rocky outcropping extending to the southeast of the skysea. Ruins fill the cavern, forming a crude trail to the temple hidden deep within.

Back in Port Marilith, an aegyl mentioned “the shrine that lies beneath the waves.” So I was all set for an underwater dungeon, possibly using a barrel, diving helmet, or submarine.

FFV: Submerged Tower of Walse

However, it turns out that Yapih Caverns are adjacent to the Skysea, not under it, and they’re full of molten lava. This is a sure recipe for a Krakatoa-style eruption if seawater ever seeps in.

Which would be awesome.

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FFX Recap I: Zanarkand, Dead or Alive

Final Fantasy X Opening

(ganked from FFWikia)

Into Spira one more time, with feeling. The remaster’s title screen now features “A Fleeting Dream,” putting us right in the groove. Whatever one may say about Tetsyua Nomura’s belt fixation or Motomu Toriyama’s disturbing tendencies, composer Nobuo Uematsu is indelibly awesome. The remaster has done only a light touch-up on this piece. For the most part, I approve of the remastered tracks.

Bootscreen of FFX HD

My Sir Auron figure is back to babysitting the kids again. Poor guy can’t catch a break.

Expert Sphere Grid, here I come. With most of FFX memorized, I’m excited for anything new. (I’ve never played FFX International).

Savvy FFX players know to start the game before watching the oddly subdued opening sequence, since it repeats with NewGame. My gaming-buddy Mintywolf notes that slow pacing in the prologue is a common feature in Japanese cinematography, in contrast to boom-pow-hook-the-audience-now Hollywood.

So. In a barren, blasted wasteland that I initially took for the remains of a bombed-out city, our heroes sit around a pathetic little campfire looking more bedraggled than heroic.

Yuna in prologue

She’s the one with the ginormous sword in this story, right?

The Heterosexual Leading Pair are introduced right off the bat with a shared look, a lean-in, and a gentle touch that shows genuine affection without being in our face about it. I still love the original faces, particularly Yuna’s, which is a little earthier and less dainty than her HD model.

The intro scene gave the game designers a chance to show off their new (now old) facial expression rendering software, but there’s more to this scene than “yo, look at our amazing PS2 PS3 PS4 graphics, baby!” Final Fantasy likes to fling players in media res. Just to shake things up, FFX tosses us in termina res, right near the end unless you count a bazillion sidequests.

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Final Fantasy VII, Ep. 10: Let’s Do the Mind Screw Again

“The illusion which exalts us is dearer to us than ten thousand truths.” ~ Aleksandr Pushkin

In the most recent two episodes, Cloud has given Sephiroth the Black Materia, punched Aeris while possessed, nearly cut her in two while possessed, and stood there like a man frozen in corbomite while Sephiroth performed Death From Above.

Let’s pause for a moment to celebrate the hoary Final Fantasy tradition of playing into enemy hands.

I'm sorry I deceived even you, Leo

But now that we’ve handed Sephiroth the Black Materia on a platter and let Aeris die, there’s no way we could screw up anything else, is there? I mean, it’s not like we could give him the Black Materia again, right? Ahahaha.

Well then. While Cloud was angsting over Aeris’ bloodless body, Sephiroth idly mentioned his upcoming journey to the Northern Crater. Naturally, we must accept this veiled invitation.

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Final Fantasy VII Ep. V: Seaside Resorts and Gold Saucers

Okay, Nibelheim Backstory Dump over. Now we can explore the world map. Guided by random npcs saying “a man in a black cape went thataway,” we pack our bento boxes and strike out across the Midgar Marshes.

Oh look, a planarian! They have the cutest woogly googly eyes.

Midgar Zolom under marshes

Uh oh… it seems…hungry?

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FF7 Recap, Ep. IV: The Nibelheim Flashback

Woo hoo! It’s time to head out of town and tackle the world map. A whole new wooooorld! A new enchaaanting point of v… good gods, what is this trash heap? Oh, right, Midgar.

Cloud on the world map

Actually, before we can start gadding about, we must egress the Shinra building where I left Cloud hanging. (Or was that Rufus?)

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Final Fantasy VI Recap, Ep. VI: Adventures in Cat Herding

Whew! I got  bogged down rounding up all my scattered party members — seriously, we just lived through the end of the world and everything, but did they have to be difficult and run off and join weird cults and get themselves lost on mountaintops, in the depths of monster-infested catacombs and so on? — so this playthrough is once again tardy.

Cid: You're finally awake! Celes: I..feel like I've been sleeping forever.

Hey, it wasn’t that  long since my last post.

So, last time in my Let’s Play Final Fantasy VI, the world went to Hades in a haversack. Miraculously, the crustal ruptures we saw in that exciting end-of-the-world cutscene did not result in Siberia-sized lava outpourings, a planetwide blanket of sulfuric acid fog/rain, or other Permian-Extinction-style armageddon. (Geology porn… bookmark for later!)

Instead, as this is Final Fantasy, Celes awakens in a blasted world that’s creepy and sad and fragmented. FFXIII-2 riffed on this trope again 17 years later, and the music from its Dying World fits nicely:

Yeap, it really is that bad.

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Final Fantasy VI Ep V: There Goes the Neighborhood

Last time on “Let’s Play Final Fantasy VI,” Emperor Gestahl, baby snatcher, ravager of towns, enslaver of Espers, told us that, “After all I have put them [the Espers] through, it is up to me to set things right. That is why… I need to borrow Terra’s power.” So he’s asked us to take him to the Espers to apologize.

Gestahl: We must make for Crescent Island aboard the freighter from Albrook.

This screencap is boring, apart from the unusual combination of lobster and sushi rolls and roast turkey, but I just want to stress that he said we.

Because…well, you’ll see shortly.

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Final Fantasy VI Recap, Ep II: Are We There Yet?

Before I launch into the next leg of my Let’s Play Final Fantasy VI playthrough, I’d just like to note that FFVI’s washed-out chocobo design is redeemed by its music of pure techno awesome:

I defy you not to bob your head while listening to that with headphones. Or, to quote a couple commenters on the above video:

question: What is it about riding giant chickens that restricts random battles? ~ The Zeldaniac

Picture this, if you’re an enemy and you hear this song, are you going to interrupt it by attacking the guy riding the chicken, or are you just going to dance? ~ hoodedbro1001

Now back to our regularly-scheduled playthrough.

So, in our opening FFVI sonata, our heroes Edgar, Locke, Sabin and Terra had reached the rebel hideout of the Returners. We had just imbibed our first Backstory Dump courtesy of Banon, the rebel leader, when news arrived that the town of S. Figaro was under attack and that imperial forces were headed our way.

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Let’s Play Final Fantasy VI, Ep. I: Hope and Free Will

I’m laaaate starting my FFVI gameblog, although I started it at the beginning of the month.

Opening FMV analysis time!

When I first started playing Final Fantasy in the VII-VIII-X era, I was mildly bemused by a series whose releases seemed at first  to have almost nothing in common but their titles and big yellow birds. As I’ve worked my way backwards, I’ve enjoyed that “click” of recognition whenever I spot recurring elements: FFXII’s glossair ring airships, the trains of FFVII and VIII, the Evil Empire (“empire bad, kingdom good,” as we first learned all the way back in FFII), and the tragic/unearthly damsel. FFVI’s mechs, however, are almost a first for the series (I say almost, since Doctor Lugae, the Hojo lookalike in FFIV, drove one in his boss battle).

It’s interesting to see how the old FF character classes of white mage, black mage, fighter, thief, ranger, ninja, summoner, monk and berserker are submerged yet remain visible beneath the surface. (Coming to the franchise so late, I was  puzzled about fans calling Tifa a monk, or Cid a dragoon, or why Kimahri was blue. Now I understand!)

Like any good opening FMV of the mature FF years, this one raises all sorts of questions about who-what-where-why that will only become intelligible on a replay.

I pause to listen to a orchestral performance of Terra’s theme, since my emulator makes it sound less than the perfect bit of music it is. Then, onward.

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