Final Fantasy III Recap, Episode IV: Morituri Te Salutamus

Where the heck ARE we? I’m going to shamelessly screencap the maps and add captions so we can find our way around. Here, belatedly, is the Floating Continent. The Fairy Forest isn’t marked because the Elder Tree has put up a You-Can’t-Go-Here-Now barrier, but it was just west of Castle Argus, and before that it was floating around in the desert southwest of Tokkul.

Map of Floating Continent:

FFIII: Map of Floating Continent

And here’s where we are now, on the surface world now that it’s been resurfaced:

Map of Final Fantasy III

Onward!
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Final Fantasy III Recap, Episode III: Ship Happens

Apologies for repeating this, but my playthrough just caught up with the Final Fantasy III prologue video from the DS version. So let’s review…

The ruined castle is the Tower of Owen, I suppose, while the Impossibly Tall Tower (yet another FF trope) is the endgame’s penultimate dungeon. Aeris Aria hasn’t yet appeared in my playthrough, but we’ll be meeting her shortly. And Refia’s default costume (the blue vest with the poofy poet’s shirt) is still one I covet.

Which reminds me, you have GOT to see Twinklebat’s FF cosplays: Refia, Cloud-in-a-dress, Mjrn, Red XIII, FFI White Mage, and a Moogle wearing Lulu’s dress. (Also Twilight Sparkle. She wins so many internetz, this cosplayer.)

Okay! Enough futzing around. Time to leave the Floating Continent for the greater world beyond!

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Final Fantasy Kumis: FFX, FFXIII

I originally posted this on Tumblr, but it’s so hard to find old posts there that I’m archiving it here. Even though I won’t reach these two games in my playthrough for a year. Have a does of Meta!

組, kumi, “group, party, pair, band, class” ~ Wikipedia

I like both Final Fantasy X and XIII, although the pacing, plotting and worldbuilding of XIII show the duct tape and staples of development hell. Yet the characters in both games are passionate, complex individuals with hidden motivations and a great deal of personality, despite their tendency to slot into archetypes at first glance. The messy dynamics between the party members in XIII, I think, are the game’s greatest strength.

It fascinates me that the two games’ kumis start out almost as inverses of one another.

In X, every party member cares tremendously for some of the other party members. The four from Besaid grew up together and are all deeply devoted to Yuna and to one another, united by bonds of trust and understanding and old friendship (and occasional squabbles). Tidus falls for Yuna and likes Rikku and looks up to Auron  when he’s not bawling at him. Rikku cares enough for her cousin to pledge herself as a guardian, despite her upbringing. Auron is more aloof, but betrays occasional gruff fondness that goes above and beyond that of duty to dead friends’ children. They’re a kumi from the start, quickly adjusting to adopt new members into the kumi.

In FFXIII, every party member cares tremendously for someone outside the group. At first, none of them care for one another except Fang and Vanille (who are separated). Lightning is dedicated to her sister and takes out every frustration on Snow. Snow is dedicated to Lightning’s sister and barely paying attention to those dragged under in his wake. Fang will “tear down the sky” for her missing girlfriend, and will certainly tear apart a few strangers on Vanille’s behalf. Vanille’s in cloud cuckoo land to avoid inner turmoil, but she’s hunting desperately for her girlfriend. Hope’s missing his mom and doesn’t want to be with any of these crazy people, although he soon latches onto Lightning as a surrogate. The sane guy, Sazh, is in it only for his son.

So the dynamics are inverted: in FFX, the group starts out interconnected by a network of loyalties and shared pasts, whereas in FFXIII, they begin with nothing in common and with disparate loyalties pulling them outward. The first half of FFXIII, up through chapter 7, is simply the process of forging connections between members of the group so that they can become a group, a kumi.

Both arcs work for me because I like characters motivated by fierce love for and loyalty to other characters. It means I tend to fall for the tired old romance tropes, but I don’t necessarily fix on the romantic storyline, so much as the ones of friendship, devotion and trust.

Luckily most of the FFs play with those tropes, too. But FFXIII, more than most, is about the spectrum between rejection, trust and blind obedience.

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Final Fantasy III Recap, Episode II: Roaming Sheep

Aside: I was tempted to call this episode “Oh. Okay.” in honor of Sev’s recurring response to all the WTF incidents during her playthrough of Final Fantasy III.

However, it turns out there is a supreme moment of WTFery involving a sheep in this episode, so… just keep Sev’s Mantra in mind.

Now let us roam as sheep.

Off we go with Desch the Fifth Party Member (uh oh, we know where THIS is going) to find the Gnomish Village! Poor Arc is hoping he won’t have to use the Mini Spell…

Arc protests Mini Spell

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Final Fantasy III Recap, Episode I: Cute Overload

DIGRESSION BECAUSE NERD.

The original, 1990 Japanese Final Fantasy III starts out differently. It’s much more like FFI, with four completely generic, unnamed “Onion Knights” (aka “Onion Kids”) bumbling into a cave after an earthquake.

Here’s a derpy fan translation of the original:

Official Square material makes all four of them 14, whence the kawaii generic Onion Knight representing FFIII in Dissidia.

In 2006, FFIII finally came out in English via a Nintendo DS remaster that made the heroes more than cardboard and converted 8-bit sprites to 3D chibis. That’s the version that got ported to iOS. So with apologies to old-school purists…

Final Fantasy III: Victory dance

Luneth: …
Rydia: …
Ingus: …
Arc: BOING BOING BOING!

Me: *Takes 2 HP from TEH CUTE*

Now, let’s head out to the recap!

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Final Fantasy III: Intro Post

After two months of discovering the joys of FF games I’ve never played before, it’s back to one of my recent favorites, Final Fantasy III. I and my iPad fell in love with this game last year, thanks to the remaster graphics that melted my cynical Grinch heart and won me over with the Power of Cute.

This doesn’t happen often. I was deeply suspicious of Mr. Rogers as a child, for Valefor’s sake, just because he was a little too saccharine. However, something about this band of heroic superdeformed polygon people managed to win me over to the point that…

Final fantasy trading arts mini figures

*hangs head*

Once you start down the chibi path, forever will it dominate your destiny.

Anyway, I have never seen any particular fandom with this game, before today, when I discovered this:


Agree?
by ~satsuyurami on deviantART

Which is awesome, because I always approve of obscure characters getting cosplay love. It’s obviously based on the opening FMV added to the Nintendo DS remaster a few years back:

I have to say: Luneth, Ingus, WTF? I don’t recall any particular friction between these two characters in the actual game. Guess I’d better pay more attention.

Nonetheless, I love this FMV for all the Final Fantasy Nostalgasm imagery rendered so magnficently: airship, chocobos, characters who like each other (this makes me happy), Behemoth, Aerith praying, the crystal, some of Uematsu’s glorious music,* and for once some actual costume changes, thanks to the Job System, giving us updated 3D renderings of some of FF’s original character classes: white mage, red mage, black mage, fighter. Most of all I love Arc with his nose buried in his books, and that simple image of the party doing party things in camp, which FF games seldom show.

(I will, however, boo Squeenix for giving the White Mage job to the girl. Really? Don’t you ever get tired of that? Oh, right, you finally wised up with Lightning and Fang. Sigh.)

*As a matter of fact, I first saw this FMV projected behind a live Distant Worlds concert performed by the San Diego Orchestra. Yay!

All right. I’m starting to get into recap mode when I haven’t got my recap together. Hang on, we’re in for an ADORKABLE journey!

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Final Fantasy II Recap, Episode III: The Wild Rose Strikes Back!

It’s time for another installment of Let’s Play Final Fantasy II!

Emo Flash Gordon, Master of Toads, has taken over the Wild Rose Army in an unexpected plot twist, dispatching our heroic trio on a journey to recruit the Dragoons as allies — and, hopefully, rope in yet another “first time ever in Final Fantasy” mainstay!

We head to the Port of Paloom for a ship. There, a winsome pirate who is emphatically NOT cross-dressing accosts us.

Leila, Final Fantasy II

How does she know? Security at rebel HQ suuuuucks, that’s how.
 

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Final Fantasy II Recap, Episode II: We Suck

[Interlude]

Two things before we start.

1) I would just like to point out that when a character is KOed at battle’s end…

ffii-battle-flee

…their friends pick their pockets and run away!

2) The iPad world map only shows us one eensie bit at a time and doesn’t label the glowy dots. This bugged me. After a gazillion screenshots and an hour piecing them together in Photoshop, I give you… a Final Fantasy II world map which I have labeled! Use in good health.

 

Now, on with the playthrough…

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