Final Fantasy II Recap, Episode I: Wow, a Plot!

[Introduction]


Final Fantasy II: With 100% more plot… and fabulous pink people!

So, it’s time for our February installment of “Let’s Play Final Fantasy.” Next up: Final Fantasy II! And our first question, as novices to this game, is the all important question:

Hey Amano! WHO’S THE FABULOUSLY PINK DUDE WITH THE HORNS?

Here he is in the FFII Dawn of Souls (GBA) remaster:

And here’s an alternate logo found on FFWikia.

Well, with the first tantalizing mystery of the game unveiled, let’s proceed to the playthrough!

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Final Fantasy II Playthrough: Introduction

Firion ffii trading arts Dissidia figure

Firion from Final Fantasy II as portrayed in Dissidia.

So, February is Final Fantasy II month for our year-long 2013 Final Fantasy Playthrough Marathon!

I am utterly ignorant of this game except that it stars Firion, the dude (?) with a dead bird turban on his head. I’ve been taken aback by the candy red sword he brandishes on the Amano cover art. I noticed he also rocks a Swiss Armor Weaponry outfit on his Dissidia Trading Arts Figure figure. (At left, bad official photo. See this better fan photo gallery for close-ups.)

This is the only time I’ve ever seen a fantasy game character portrayed with all his weapons not hidden in an invisible Bag of Holding. It reminds me of a family trip when I was aged four, told I could only bring whatever toys I could carry, and turned myself into a Shambling Mound of Stuffed Animals by roping them all together into a tyke-sized tent that I wore like an aegis. So I’m wondering how Amano Dude fights with all his weapons strapped on. Wouldn’t he trip over the trident?

Which brings me to the one other thing I’ve learned about this game from the comments on Lassarina’s pre-game post: that the leveling is insane, and that you have to become proficient in individual weapons by hitting yourself with them. Or something. (Or, rather, that your proficiency with anything from weapons to spells to stats increases the more you use each thing.)

Once again, I’ll be playing the iOS version of this game, which is a port of the remastered FFII seen in “Final Fantasy Origins” (PSX), “Final Fantasy Dawn of Souls” (GBA) and Final Fantasy II (PSP). I have no gamer pride and feel no need to subject myself to the original, harder version of this game.

I have no particular expectations other than the fact that it’s early Final Fantasy, so I’m looking forward to nostalgia (and the first bona-fide chocobo and Cid). I confess that I’m dreading the infamous game mechanics in this one. Which means I’m totally going to overdo it on grinding.

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Final Fantasy I Ending / Analysis

final fantasy i original ending

Ending screen of FFI, NES (original) version, English translation. Source: Hardcore Gaming

So, that was my first playthrough of Final Fantasy I. Before I leave the game, a few scattered thoughts.

Was it fun? Worth playing?

For a gamer who can enjoy rather than chafe at the simplicity of old games, sure! It was actually more enjoyable than I expected it would be, partly due to the fact that I played the remastered version which had changed the game mechanics. I’m not sure I could’ve toughed it out through the original, which had no Phoenix Downs and required you to lug KOed members back to towns for resurrection.

The story and world were pretty basic, of course, and as I noted in my “Who Are You?” roleplay discussion, the characters were more avatars than characters, as interesting as we made them out to be.  The game really did have a certain charm, despite its stock fantasy simplicity; it did have many of the beloved game and story elements that have made Final Fantasy enduring. I could believe that FFI hooked enough players to rescue Square from near-bankruptcy. Even odd little things like the iconic black mage with the Jawa eyes contributed to making it just…a little…different.

The retro graphics and music were good bonuses.

Discussion of the story/world/ending (such as it was):

Now, about that story. One of the fun parts of Final Fantasy fandom are the worlds, characters, and plot. This game didn’t have much of the above, and what it did have was sketchy, but there were a few interesting head-scratchers to ponder. I gather that Dissidia Final Fantasy has picked up on some of these loose ends.

So, spoilers ahead for the game ending, particularly the First Ever Final Fantasy Time Loop Mind Screw:

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Final Fantasy I Recap, Episode VII: The Grand Finale

[INTERLUDE]

Momo: Guys, before we tackle the game’s epic ending, I’d just like to remind our faithful readers of what we’ve been missing by not playing the original NES version:


~ (Source: Hardcoregaming original FF1 synopsis)
Rei: No comment.
Nina: “Erupts…from the FIEND’ s…?”
Momo: GREAT BALLS OF FIRE!
Spoo: *sweatbeads*

Note: You can watch a full video playthrough of original NES Final Fantasy on YouTube. However, you’ll be missing out on our scintillating commentary! So let’s proceed with the grand finale of our first “Let’s Play Final Fantasy” adventure…

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Final Fantasy I Recap, Episode VI: In The Way That Bricks Don’t

“The ships hung in the sky in much the same way that bricks don’t.”
~ The Hitchhiker’s Guide to the Galaxy

[INTERLUDE]


Ochu on FFwikia
for original Final Fantasy


D&D Otyugh
by *BenWootten on deviantART

Well, whaddya know: Ochu from Final Fantasy is really Dungeons & Dragons’ Ochu in drag! Also, the Japanese for flan is “Black Pudding,” another D&D original monster! Also, the English translations in the original NES Final Fantasy are hilarious — MADPONY, BADMAN, CATMAN, to name a few. Take a look.

All right, back to our playthrough!

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“The Best Stories I Ever Lived”: The Role of Roleplay in Final Fantasy

So what is roleplaying in Final Fantasy games, and in video games? Whose roles are we playing? And how do we play and experience those roles?

Final Fantasy I screencap:

Final Fantasy I (remake) screencap. Who are “you”: the character? the player? the author? an observer? Also, who defines/names the character? Who IS the character: a believable person, or just an avatar, a cursor?

FFXIII Screencap: Lightning asks Fang, "Who are you?"

Final Fantasy XIII screencap: Same questions, different answers. Also, notice who’s asking: in-game’s “you” is simultaneously an out-of-game “she” or “they.” Pronoun shift means a POV shift. The double-vision “you” of RPGs makes for a complex experience.

Roleplaying is, at its fundamental level, a giant game of “let’s pretend,” toying with the question, “Who are you?” Roleplaying games are systems that codify and expand our ability to define that “you.” At the same time, roleplaying games are about them: the characters we roleplay.

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Final Fantasy I Recap, Episode IV: “Of Tea and Airships”

Once again, thanks to Moogle University for inspiring my playthroughs. You can read their playthroughs of Final Fantasy I here.

[INTERLUDE]

Momo: So, hey, guys, I hotwired my orb crystal thingie with a couple Light Curtains and an Ether to show a video…

(Opening FMV from PS1 Final Fantasy I & II Remastered Edition)

Rei: The heck is this?
Nina: Spoo looks very heroic, to be sure…but…well… shouldn’t there be four Warriors of Light?
Momo: Well, see, I thought that if the Prince of Elfheim saw this, then maybe he’d be bowled over by Spoo’s bishie awesomeness!
Spoo: …
Rei: So you edited out us clowns and tried to make him look epic?
Momo: Yep. And let’s start calling him “Warrior of Light” in front of the prince. It sounds a lot more noble than “Spoo,” don’t you think?
Nina: That’s… very thoughtful, Momo.
Spoo: *blushing furiously*

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Final Fantasy I Recap, Episode III: “Well, 6hit”

Once again: since the Four Warriors of Light in Final Fantasy have zero personality, I’ve borrowed characters from another very old game. (Whose main character’s default name, “Ryu,” I played as “Spoo.”)

INTERLUDE:

reiRei: Hey, guys. Hold up. We need to talk.
ninaNina: What’s up, Rei?
rei2Rei: Well, it’s like this. You’ve got some healing magic now, and Momo’s got her artillery–
momoMomo: I SHALL THUNDARA YOUR SORRY SAHAGIN FISHBUTT!
spoo Spoo: *sweatbeads*
Rei: Right. And Spoo’s buff and all, so he don’t need magic. But I’m a thief. And a thief’s got needs.
Nina: Haven’t we found enough treasure in the last dungeon crawl to keep you happy?
Rei: Well, sure, if you consider weapons we already bought in the last Elfheim garage sale to be worth an hour of slogging through undead gunk. But I’ve got a job to do.
Momo: Steal stuff.
Nina: Okay, okay. But this is one of those early Final Fantasy games. We don’t start unlocking the good skills until we restore the first Crystal.
Rei: Good skills? You mean like ‘turn all undead to powder with my Dia spell’?
Nina: *prim* Would you rather I left them to you and Spoo?
Momo: NEVER FEAR! I’LL ROAST THEM WITH THE ALMIGHTY POWER OF FIRA!
Spoo: *dives for cover*
Rei: I’m just sayin’.
Nina: Patience, Rei. We’ve got to be getting close to the first Crystal. We’re out of the kiddie pool part of the map. I’m sure you’ll acquire a Steal ability soon.
Rei: Hope you’re right, princess.

 

And now, on with the playthrough…

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Discussion: Final Fantasy’s D&D Origins

D&D figures vs Final Fantasy Figures

My D&D figures battle my Final Fantasy figures for the last remaining die from my basic D&D set.

I had always recognized the D&D elements embedded in Final Fantasy. However, the games I played first were VIII, X, and VII, the PSX games which diverge the most from FF’s Dungeons & Dragons roots.

These roots are plain to see in Final Fantasy I. Stripped clean of its successors’ additions and complexities, FFI is clearly a video game adaptation of  vintage, first edition Advanced Dungeons & Dragons, just like many other video games of that period.

Playing Final Fantasy I hits me with a double whammy of nostalgia, both for later Final Fantasy games and for my formative years playing AD&D as a teen and young adult. In a way, the D&D throwbacks help me know what it’s like for old-school Final Fantasy gamers revisiting the games they played as kids.

Here’s just some of the D&D borrowings I noticed while playing this game.

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