Final Fantasy VI, Ep. IV: The Esper Strikes Back

And we’re off! We head to the southern continent (map) to infiltrate the Magitek Research Facility in Vector, capital of the must-be-evil-since-it-has-no-name Empire.

Setzer's airship, the Blackjack, zooms through the night

Our goal is to rescue the Espers who are being drained of their power as fuel for Magitek.

I love seeing how Final Fantasy rings changes on its ever-accruing mythology from game to game. The draining-Espers idea evolved from Cid’s innocent mistake in FFV, in which the machines he created to amplify and collect power from the Four Crystals of Light inadvertently damaged them. FFVI fuses the concept of crystals, which existed right from the start of Final Fantasy, with the separate FF concept of summons, originally a job class ability like geomancy. We’ll see beings turning to crystal again in FFXIII’s L’Cie, while ShinraCorp, Odine Enterprises and Draklor are all spiritual successors of FFVI’s Esper-juicing factory.  

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