Last time on Let’s Play Revenant Wings, Clan Potholder crashed on a beautiful paradise island. Then the game decided to make up for lack of character development by foisting a half-hearted love triangle on us.
Which caused me to run to the hills and waste a lot of time grinding. But it turns out we won’t have to suffer this tedious trope for too long (spoiler), so bear with me as I bear with it.
I still wanna know what that not-quite-police-box object is hanging in the sky.
All right. Plot beckons.
Last time on Let’s Play Revenant Wings, we crashed on a paradise island and tripped over a love triangle. Freedom regained, we head straight for the Strahl…
…conveniently moored beneath the one sky island we haven’t yet visited.
However, along the way, we discover the Skysea wasn’t vaporized but scattered like Jenga blocks. These fragments offer a wide array of optional missions for a limited time only, with Espers standing by to take our calls.
So this is another Sidequests Before Saving the world post, a whirlwind tour of the whirlwind-torn map.
Last time on Let’s Play Revenant Wings, we scurried around playing sidequests in the shattered remnants of the Skysea. Now, at last, it’s time to catch up with the leading man and his long-suffering copilot!
Their ship, the Strahl, has moored beneath a vertical village named “Heaven’s Vigil”:
The northern sky island is called Arda, Heaven’s Pillar. “Arda” is from Tolkien, although in his world it means, well, the world.)
Last time on Let’s Play Revenant Wings, we finally caught up with dear old Fran. Now it’s time to discover the meaning behind the bombastic chapter title, “Stealing Eternity.”
A volcano floating in the sky. What will they think of next? I sure hope there’s nothing but sea below us, or Chocobo Little is going to be hot wings.