Final Fantasy Record Keeper

I can’t very well start up a new Let’s Play when I’ve already got LPs for FFVII, FFX and Revenant Wings hung up mid-game. In fact, arthritis as well as writing and Life have gotten in the way of my gaming for most of this year. But I’ve been having a rough month, and I wanted some mental thumb-sucking. KABOOOM in games is so cathartic.

Lulu nukes a sassyflan with Fira

So I downloaded Final Fantasy Record Keeper (it’s free, it’s fanservice). I quikcly discovered that random battles, retro graphics versions of old friends, and glimpses of all the games I’ve shared on this blog since 2013 hit the spot.  It’s very satisfying to drop my favorite characters into different ‘verses, although I have to imagine and interpolate their snark and battle banter. But hey, I did that for my FFI playthrough, and that was a lot of fun, eh?

I’m not gonna write up a Let’s Play of this game, but I’ll share what few tips I’ve figured out at the end of this post.

[NOTE: If you’re playing FFRK already, recruit my Lulu RW with the friend code SuCW. If you haven’t played FFRK before, and want to try it, use my invite code to download it, and you’ll net me a piece of Mythril.]

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FFXII Revenant Wings (1) – Prologue & Chapter One

I never thought I’d get a chance to play Revenant Wings, but by golly there’s a nice open source emulator, DeSmuME, which works like a charm. (So far.) Thanks to FinalFantasyThings on Tumblr for alerting me to its existence!

So let’s jump aboard the Ivalice train, now with more Chibi.

An opening FMV picks up where FFXII left off. There’s a sweet rendition of the Final Fantasy main theme to get us in the mood:

Scrappy kids Penelo and Vaan have taken off in their glorified pod racer in pursuit of their sky pirate mentors Balthier and Fran, after they reclaimed the airship they’d left in the kids’ care.

And I warn you right now, Vaan and Penny are easily young enough to be my children, so I’m going to be Gamer Mom through this whole playthrough, cheering them on and encouraging their fridge art endeavors.

The vertical split-screen would originally have been displayed on two screens of a tiny clamshell display. I’m going to upscale the itsy bitsy 256-pixel-wide screenshots to 400 pixels for those of us with granny eyes.

Penelo and Vaan

Cutesy chibi graphics would have irritated me once upon a time, but I’ve graduated from world-weary cynic to second childhood, and I’m absolutely in the mood for something heartwarming instead of yet another grimdark dystopia.

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Final Fantasy Dimensions: A Half-Assed Playthrough

I have unfinished FFVII and FFX Let’s Plays, I haven’t gotten to Lightning Returns, I was wasting time playing Kingdom Hearts for the first time, and I’ve fallen hopelessly behind in Final Fantasy fan discussions and game commentary on  [community profile] moogle_university. My FFX novella, Love Her and Despair, is languishing with the last five chapters in a messy and forgotten state.

What a PERFECT time to start a new game playthrough!

FF Dimensions Title Screen

Zencribnotes on Tumblr inspired me to try Final Fantasy Dimensions again. It’s an iPad/Android native Final Fantasy game that came out in 2010.  When I last tackled it, I couldn’t fully appreciate how much it was a homage to the early FFs. Now, by golly, I’m going to play Final Fantasy Nostalgia Bingo, because that’s the main virtue of this game.

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Final Fantasy VII Recap, Ep VI: Gongaga to Nibelheim

So, last time on Let’s Play the Most Famous Final Fantasy Ever, we dorked around in a soldier’s uniform, stuffed Barret into a sailor suit, got shafted at the Gold Saucer, and adopted a self-described “Fortune-telling machine” in the shape of Felix the Cat riding a blancmange. Also, Barret taught us that the best way to deal with catastrophic loss is to claim all the blame so that you can pretend you had some control over the situation.

The most recent “Sephiroth went thataway” npc told us to seek Gongaga. Or maybe Dio thought we’d “gone gaga” when he saw we’d let Caith Sith into the party. En route, we’re pounced by a leggy girl with a ginormous throwing star. Because, up until FFVIII or so, Everything Is Better with Ninjas.

Bets on whether her fireball-chucking, spark-casting abilities will disappear once we recruit her?

Yuffie random encounter

(I was trying to pick HER pocket. Silly me. She’s the thief.)

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FFVII Recap, Episode II: Cloud Hears Voices

Next up, Final Fantasy VII descends unexpectedly into Scum and Villainy with a side helping of burlesque. I will also attempt to explain the Mysterious Voice in Cloud’s Head.

But first, we need to meet the third corner of Cloud’s pointy little love triangle. Whom I love, despite Squeenix dropping heaps of overhype on her tombstone. Did I mention this walkthrough would have spoilers?

I'm Aeris, the flower girl. Nice to meet you.

Which brings me to the most difficult and challenging, thorny and complex issue of this entire game. No, it’s not Cloti versus Clerith, which sounds like dueling nasal sprays. This issue is much more challenging, and has riven fandom to the core…

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FFVII Recap, Ep. I: Swords vs. Machine Guns

Into Midgar we go! I hope I don’t bore you with my Maechen imitation, but I’m seeing so many things now that I didn’t understand the first time I played FFVII. Warning: there will be spoilers referring to events later in the game.

The opening FMV is still a lot of fun, with retro CGI graphics transitioning smoothly into live gameplay.

While I’ve been enjoying my 8 month sojourn in 16bit/retroland, it feels luxurious to come back to a PS1 game with backgrounds detailed enough for storefronts. (I briefly misread “Goblins Bar” as “Goblins Ban[k]” and was thinking, “Gringotts” even though this game predates HP.) And yep, there’s Loveless, a play that’s referenced in most of the FF7 spinoffs. Someday I need to get my hands on Crisis Core.

Aeris’ etherial appearance contrasted with urban grunge is a startling juxtaposition, reminding me of my own experience moving from green countryside to the big city (which I’ve since fled). She walks the old-school players out of the shadows and into the Brave New World of FF7, where the visual setting is now a major (if not the dominant) character in the story, as it will be for all future FFs.

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Final Fantasy VI Recap, Ep II: Are We There Yet?

Before I launch into the next leg of my Let’s Play Final Fantasy VI playthrough, I’d just like to note that FFVI’s washed-out chocobo design is redeemed by its music of pure techno awesome:

I defy you not to bob your head while listening to that with headphones. Or, to quote a couple commenters on the above video:

question: What is it about riding giant chickens that restricts random battles? ~ The Zeldaniac

Picture this, if you’re an enemy and you hear this song, are you going to interrupt it by attacking the guy riding the chicken, or are you just going to dance? ~ hoodedbro1001

Now back to our regularly-scheduled playthrough.

So, in our opening FFVI sonata, our heroes Edgar, Locke, Sabin and Terra had reached the rebel hideout of the Returners. We had just imbibed our first Backstory Dump courtesy of Banon, the rebel leader, when news arrived that the town of S. Figaro was under attack and that imperial forces were headed our way.

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Let’s Play Final Fantasy VI, Ep. I: Hope and Free Will

I’m laaaate starting my FFVI gameblog, although I started it at the beginning of the month.

Opening FMV analysis time!

When I first started playing Final Fantasy in the VII-VIII-X era, I was mildly bemused by a series whose releases seemed at first  to have almost nothing in common but their titles and big yellow birds. As I’ve worked my way backwards, I’ve enjoyed that “click” of recognition whenever I spot recurring elements: FFXII’s glossair ring airships, the trains of FFVII and VIII, the Evil Empire (“empire bad, kingdom good,” as we first learned all the way back in FFII), and the tragic/unearthly damsel. FFVI’s mechs, however, are almost a first for the series (I say almost, since Doctor Lugae, the Hojo lookalike in FFIV, drove one in his boss battle).

It’s interesting to see how the old FF character classes of white mage, black mage, fighter, thief, ranger, ninja, summoner, monk and berserker are submerged yet remain visible beneath the surface. (Coming to the franchise so late, I was  puzzled about fans calling Tifa a monk, or Cid a dragoon, or why Kimahri was blue. Now I understand!)

Like any good opening FMV of the mature FF years, this one raises all sorts of questions about who-what-where-why that will only become intelligible on a replay.

I pause to listen to a orchestral performance of Terra’s theme, since my emulator makes it sound less than the perfect bit of music it is. Then, onward.

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Final Fantasy V Recap, Ep I: Ham and Cheese Sandwich

As usual, I’d like to start my Let’s Play Final Fantasy with (1) a link to Moogle University’s FFV write-ups which inspired my own playthrough and (2) the opening FMV from the PS1 remaster (Final Fantasy Anthology, 2003, which is what hooked me on this game despite the flatter-than-Data’s-poetry localization):

Thoughts:

  • Dear Squeenix, when you turn Amano’s concept art into 3D, you do not have to leave their skin the color of a piece of paper.
  • It’s amazing how quickly graphics look dated, isn’t it? But Uematsu’s music still soars.
  • I adore the outrageous spines and jewels sticking out of everything, especially that pirate ship.
  • Black trenchcoat? Check. Katana? Check. Bishie badassitude? Check. Sephiroth, you are a cheap imitation of the ORIGINAL appearance of this character design. Nyah nyah. 

Now let’s start the iOS edition.

Final Fantasy V IOS splash screen

Okay! I’m not entirely happy with the stretched iOS redraws of the original character sprites. So, while I’m going to be screencapping from iOS FF5, I’ll be featuring some original-game sprites from videogamesprites.net for snark & commentary. Also, just to be even more confusing, the iOS version appends Amano’s original character portraits to speech boxes — concept art that the in-game sprite designers sometimes completely ignored!

Note: Boldface is actual game dialog, non-bold is my paraphrase, or…er…embellishments.

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FFIV Recap, Ep VI: I Aten’t Ded Yet

Last time on “Let’s Play Final Fantasy IV,” we met Freddicante, the leg-baring, spandex-rocking, nipple-flashing Archfiend of Fire.

He trounced Edge the Ninja Prince of Eblan and swooshed off with his back to the party of adventurers and their assorted bows, lances, bigass swords and summons.

FFIV: Until We Meet Again

Fucks given? Zero.

(See this, Squeenix? Seriously. See this? Your final boss is usually BORING. This is why you don’t kill off your minibosses like Gilgamesh, Rubicante and Jihl Nabaat prematurely.)

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