FFXII Revenant Wings (2) – Chapter 2 – Flap, Flap

So, this week, I’m back from a convention and have 5000 more words of a novella draft to write, and…

Dog from Up movie saying "Squirrel!"

Revenant Wings is proving to be surprisingly distracting for such a lightweight game. Apparently I was in the mood for mental popcorn.

An exultant FMV makes us feel like we’ve achieved something despite the blasphemy of not having a world map. (Just kidding; I played far too many early games without world maps to care.)

I should stop yik yakking and sit back to enjoy the most uplifting, pretty FMV that a teeny tiny DS screen can manage. In 2x magnification, but still.

Woo hoo! Wave at Bhujerba (?) as we fly by!

Airship flying past Bhujerba

No idea what we’re flying into here… Mist? Balthier’s aftershave? Exploded sparkly vampires?

Flying in golden sparklies

I love the refreshing Phon Coast theme; I can almost hear that blue jay sound effect that someone must’ve imagined sounded like a seagull.

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FFXII: My Map of The Great Crystal

“I’ve heard of some people trying to map out the Great Crystal during their XII playthroughs so as not to keep getting lost, but such a task would be long and frustrating and definitely not worth the trouble.”

Livvyplaysfinalfantasy during her current insightful FFXII playthrough

The great crystal

Yes, the in-game map is nearly useless. However, notice “A Prama Vikaari” at top. It tells you exactly where you are, if only SOMEONE would make a map…

I love making maps, and I took Livvy’s comment as a challenge. Here’s the fruits of a week’s labor.

I’ve divided my Giruvegan Great Crystal map into two parts, one for the lower levels which you have to traverse for the plot, one for the upper levels that masochists explore for valuable and unique items and prey, including Excalibur, Ultima and Omega (Mark XII). My notes below will help you find all the treasures and understand the naming conventions of the rooms so that they’re not just gibberish.

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Final Fantasy VII Recap, Ep VII: Rocket Science and Ninja Hijinks

Last time on Let’s Play Final Fantasy VII, we picked up a ninja in a random encounter and stuffed her in a Bag of Holding, cruelly refused to tell Zack’s parents what happened to him, visited Nanaki’s people and had our hearts wrenched, visited the hometown of Tifa and Cloud and had our heebies jeebied, and picked up one of Hojo’s lab experiments taking a nap in a casket. (As opposed to Morgan Freeman’s Vincent taking a bath in a casket.)

Then we headed into the mountains north of Nibelheim where—

Use Trine on this
AUUUGH I haven’t saved in an hour blammmity blam blam flail flail hack slash bite maul… oh. Oops. There was a really powerful blue magic spell that we could’ve learned from this thing, wasn’t there?

Moving right along…

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Final Fantasy VI Recap, Ep II: Are We There Yet?

Before I launch into the next leg of my Let’s Play Final Fantasy VI playthrough, I’d just like to note that FFVI’s washed-out chocobo design is redeemed by its music of pure techno awesome:

I defy you not to bob your head while listening to that with headphones. Or, to quote a couple commenters on the above video:

question: What is it about riding giant chickens that restricts random battles? ~ The Zeldaniac

Picture this, if you’re an enemy and you hear this song, are you going to interrupt it by attacking the guy riding the chicken, or are you just going to dance? ~ hoodedbro1001

Now back to our regularly-scheduled playthrough.

So, in our opening FFVI sonata, our heroes Edgar, Locke, Sabin and Terra had reached the rebel hideout of the Returners. We had just imbibed our first Backstory Dump courtesy of Banon, the rebel leader, when news arrived that the town of S. Figaro was under attack and that imperial forces were headed our way.

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Final Fantasy V Recap, Ep. VI: How to Fail While Succeeding

Welp! Back in the “Let’s Play Final Fantasy” saddle after a real life “ack, the ‘rents are visiting!” hiatus.

(This chunk will be a bit short. You don’t mind, do you?)

As per Galuf’s last wishes, it’s time for us to launch his long-delayed assault on Castle ExDeath. I would pretend that this is the endgame, except that I’ve played FFV before, and cannot help but be aware that this is really the “Let’s go to Zanarkand / City of the Ancients / Lunatic Pandora / OOPS there’s more plot”  dungeon. Still, here we are.

FFV: Castle Exdeath

Krile, why are you standing in quicksand?
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Final Fantasy V Recap, Ep. II: SHIPWRECKED

Quick recap from the Advance introduction to FFV, to set the mood with zany plunky-plunky-plunky Uematsu music:

So our four heroes have been drafted as the Warriors of Light (WoLlies really need to form a union) and are off to the next Crystal, as soon as we can escape the Kiddie Pool Inner Sea.

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Final Fantasy IV Recap, Ep. IV: Boris Vallejo Feminism

Before we go gadding off in our new airship Enterprise, let us pause a moment to admire our Four Warriors of Technicolor.

FFIV: No female characters

The colors are fantastic — including Cecil’s blue lipstick — but I can’t help noticing that all the female characters have now dropped out of the party for one reason or another.

Cidface: 🙁

But first! Nothing says “sidequests” quite like “The clock is ticking, and your girlfriend or maybe even the entire world is facing imminent destruction!”

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Final Fantasy III Recap, Episode IV: Morituri Te Salutamus

Where the heck ARE we? I’m going to shamelessly screencap the maps and add captions so we can find our way around. Here, belatedly, is the Floating Continent. The Fairy Forest isn’t marked because the Elder Tree has put up a You-Can’t-Go-Here-Now barrier, but it was just west of Castle Argus, and before that it was floating around in the desert southwest of Tokkul.

Map of Floating Continent:

FFIII: Map of Floating Continent

And here’s where we are now, on the surface world now that it’s been resurfaced:

Map of Final Fantasy III

Onward!
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