“I’ve heard of some people trying to map out the Great Crystal during their XII playthroughs so as not to keep getting lost, but such a task would be long and frustrating and definitely not worth the trouble.”
Yes, the in-game map is nearly useless. However, notice “A Prama Vikaari” at top. It tells you exactly where you are, if only SOMEONE would make a map…
I love making maps, and I took Livvy’s comment as a challenge. Here’s the fruits of a week’s labor.
I’ve divided my Giruvegan Great Crystal map into two parts, one for the lower levels which you have to traverse for the plot, one for the upper levels that masochists explore for valuable and unique items and prey, including Excalibur, Ultima and Omega (Mark XII). My notes below will help you find all the treasures and understand the naming conventions of the rooms so that they’re not just gibberish.
Last time on Let’s Play Final Fantasy VII, we picked up a ninja in a random encounter and stuffed her in a Bag of Holding, cruelly refused to tell Zack’s parents what happened to him, visited Nanaki’s people and had our hearts wrenched, visited the hometown of Tifa and Cloud and had our heebies jeebied, and picked up one of Hojo’s lab experiments taking a nap in a casket. (As opposed to Morgan Freeman’s Vincent taking a bath in a casket.)
Then we headed into the mountains north of Nibelheim where—
AUUUGH I haven’t saved in an hour blammmity blam blam flail flail hack slash bite maul… oh. Oops. There was a really powerful blue magic spell that we could’ve learned from this thing, wasn’t there?
Before I launch into the next leg of my Let’s Play Final Fantasy VI playthrough, I’d just like to note that FFVI’s washed-out chocobo design is redeemed by its music of pure techno awesome:
I defy you not to bob your head while listening to that with headphones. Or, to quote a couple commenters on the above video:
question: What is it about riding giant chickens that restricts random battles? ~ The Zeldaniac
Picture this, if you’re an enemy and you hear this song, are you going to interrupt it by attacking the guy riding the chicken, or are you just going to dance? ~ hoodedbro1001
Now back to our regularly-scheduled playthrough.
So, in our opening FFVI sonata, our heroes Edgar, Locke, Sabin and Terra had reached the rebel hideout of the Returners. We had just imbibed our first Backstory Dump courtesy of Banon, the rebel leader, when news arrived that the town of S. Figaro was under attack and that imperial forces were headed our way.
Welp! Back in the “Let’s Play Final Fantasy” saddle after a real life “ack, the ‘rents are visiting!” hiatus.
(This chunk will be a bit short. You don’t mind, do you?)
As per Galuf’s last wishes, it’s time for us to launch his long-delayed assault on Castle ExDeath. I would pretend that this is the endgame, except that I’ve played FFV before, and cannot help but be aware that this is really the “Let’s go to Zanarkand / City of the Ancients / Lunatic Pandora / OOPS there’s more plot” dungeon. Still, here we are.
Where the heck ARE we? I’m going to shamelessly screencap the maps and add captions so we can find our way around. Here, belatedly, is the Floating Continent. The Fairy Forest isn’t marked because the Elder Tree has put up a You-Can’t-Go-Here-Now barrier, but it was just west of Castle Argus, and before that it was floating around in the desert southwest of Tokkul.
Map of Floating Continent:
And here’s where we are now, on the surface world now that it’s been resurfaced: