Final Fantasy Dimensions: A Half-Assed Playthrough

I have unfinished FFVII and FFX Let’s Plays, I haven’t gotten to Lightning Returns, I was wasting time playing Kingdom Hearts for the first time, and I’ve fallen hopelessly behind in Final Fantasy fan discussions and game commentary on  [community profile] moogle_university. My FFX novella, Love Her and Despair, is languishing with the last five chapters in a messy and forgotten state.

What a PERFECT time to start a new game playthrough!

FF Dimensions Title Screen

Zencribnotes on Tumblr inspired me to try Final Fantasy Dimensions again. It’s an iPad/Android native Final Fantasy game that came out in 2010.  When I last tackled it, I couldn’t fully appreciate how much it was a homage to the early FFs. Now, by golly, I’m going to play Final Fantasy Nostalgia Bingo, because that’s the main virtue of this game.

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Final Fantasy VII Recap, Ep VIII: Saucer Date and Pyramid Power

Ragtag party assembled, it’s time to break into the Temple of the Ancients. But first, we need a key to unlock the Path of Plot Advancement.

We drag our reluctant tails back to the Gold Saucer. Speaking of which, I missed a spiffy FMV during our first visit, when I was trying to take Aeris around for a date. Check out the Gondola ride starting around 11:00.

Sorry, Aeris. Let’s pretend my Cloud took you on that date earlier, okay? You’re allowed to call me cheesebrain.

All right, back in the present…

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Final Fantasy VII Ep. V: Seaside Resorts and Gold Saucers

Okay, Nibelheim Backstory Dump over. Now we can explore the world map. Guided by random npcs saying “a man in a black cape went thataway,” we pack our bento boxes and strike out across the Midgar Marshes.

Oh look, a planarian! They have the cutest woogly googly eyes.

Midgar Zolom under marshes

Uh oh… it seems…hungry?

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FFVII Recap, Ep. I: Swords vs. Machine Guns

Into Midgar we go! I hope I don’t bore you with my Maechen imitation, but I’m seeing so many things now that I didn’t understand the first time I played FFVII. Warning: there will be spoilers referring to events later in the game.

The opening FMV is still a lot of fun, with retro CGI graphics transitioning smoothly into live gameplay.

While I’ve been enjoying my 8 month sojourn in 16bit/retroland, it feels luxurious to come back to a PS1 game with backgrounds detailed enough for storefronts. (I briefly misread “Goblins Bar” as “Goblins Ban[k]” and was thinking, “Gringotts” even though this game predates HP.) And yep, there’s Loveless, a play that’s referenced in most of the FF7 spinoffs. Someday I need to get my hands on Crisis Core.

Aeris’ etherial appearance contrasted with urban grunge is a startling juxtaposition, reminding me of my own experience moving from green countryside to the big city (which I’ve since fled). She walks the old-school players out of the shadows and into the Brave New World of FF7, where the visual setting is now a major (if not the dominant) character in the story, as it will be for all future FFs.

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Final Fantasy V Recap, Ep. VII: Sidequests Before Saving the World (and Finale)

Holy Chocobo! We’re in the home stretch of FFV! Let’s pause a moment to ogle the closing FMV from the PS1 version.

It’s a fine recap of some exciting moments in the game: pyromaniac Exdeath setting the Moogle forest on fire around the Guardian Tree, Galuf’s attack on Castle Exdeath thwarted by the barrier and his friends showing up to spoil everything, Krile on her trusty dragon seeking the perpetually lost party, Faris losing her beloved Syldra the Sea Dragon all the way back on Disc One, the shade (?) of King Tycoon playing hide-and-seek with us, the Lonka/Ronka ruins flying up into the sky, and  a couple endgame battles we still have to look forward to (or flee, if we have any sense).

Symbolism ahoy! I’ve totally lost track of which crystal / element / attribute goes with what in this FF installment, and I don’t know why I care, but I’m puzzling over them, particularly hope = fertility? I also marvel at how quickly graphics look dated, and how awesome Faris and Lenna look in trenchcoat and court attire with matching katanas.

All right! Sidequests before saving the world.

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Final Fantasy Kumis: FFX, FFXIII

I originally posted this on Tumblr, but it’s so hard to find old posts there that I’m archiving it here. Even though I won’t reach these two games in my playthrough for a year. Have a does of Meta!

組, kumi, “group, party, pair, band, class” ~ Wikipedia

I like both Final Fantasy X and XIII, although the pacing, plotting and worldbuilding of XIII show the duct tape and staples of development hell. Yet the characters in both games are passionate, complex individuals with hidden motivations and a great deal of personality, despite their tendency to slot into archetypes at first glance. The messy dynamics between the party members in XIII, I think, are the game’s greatest strength.

It fascinates me that the two games’ kumis start out almost as inverses of one another.

In X, every party member cares tremendously for some of the other party members. The four from Besaid grew up together and are all deeply devoted to Yuna and to one another, united by bonds of trust and understanding and old friendship (and occasional squabbles). Tidus falls for Yuna and likes Rikku and looks up to Auron  when he’s not bawling at him. Rikku cares enough for her cousin to pledge herself as a guardian, despite her upbringing. Auron is more aloof, but betrays occasional gruff fondness that goes above and beyond that of duty to dead friends’ children. They’re a kumi from the start, quickly adjusting to adopt new members into the kumi.

In FFXIII, every party member cares tremendously for someone outside the group. At first, none of them care for one another except Fang and Vanille (who are separated). Lightning is dedicated to her sister and takes out every frustration on Snow. Snow is dedicated to Lightning’s sister and barely paying attention to those dragged under in his wake. Fang will “tear down the sky” for her missing girlfriend, and will certainly tear apart a few strangers on Vanille’s behalf. Vanille’s in cloud cuckoo land to avoid inner turmoil, but she’s hunting desperately for her girlfriend. Hope’s missing his mom and doesn’t want to be with any of these crazy people, although he soon latches onto Lightning as a surrogate. The sane guy, Sazh, is in it only for his son.

So the dynamics are inverted: in FFX, the group starts out interconnected by a network of loyalties and shared pasts, whereas in FFXIII, they begin with nothing in common and with disparate loyalties pulling them outward. The first half of FFXIII, up through chapter 7, is simply the process of forging connections between members of the group so that they can become a group, a kumi.

Both arcs work for me because I like characters motivated by fierce love for and loyalty to other characters. It means I tend to fall for the tired old romance tropes, but I don’t necessarily fix on the romantic storyline, so much as the ones of friendship, devotion and trust.

Luckily most of the FFs play with those tropes, too. But FFXIII, more than most, is about the spectrum between rejection, trust and blind obedience.

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