Last time, our youthful band of sky pirates cut their teeth on their first adventure by flying to mysterious islands in the sky and rescuing a tight-lipped winged chap named Llyud from some not-so-friendly sky pirates.
Revenant Wings has a simple, clever feature I wish every game had, for those of us who come back to a game six months later and…
An orange flag marks the Path of Plot Advancement on the map, and each new destination has a Mission Synopsis telling us what’s just happened and what we’re supposed to do next.
In we go, climbing up to the Fane of Gucuma Qul via a rope ladder, probably left by the “bad” sky pirates.
I like the little helipad for winged visitors. Which raises the question: why do aegyl buildings have steps? And for that matter, why does Lyud walk everywhere outside of battle? His pink friend flew away, during the brief time we saw her.
Etymology break: Confusingly, “aurum” is Latin for gold, whereas Greek “αὔρα” is “breeze, moving air, spirit.” Probably “breeze” in this case. Also, fanum is Latin for temple (fane). No clue about Gucuma Qul.
I have unfinished FFVII and FFX Let’s Plays, I haven’t gotten to Lightning Returns, I was wasting time playing Kingdom Hearts for the first time, and I’ve fallen hopelessly behind in Final Fantasy fan discussions and game commentary on moogle_university. My FFX novella, Love Her and Despair, is languishing with the last five chapters in a messy and forgotten state.
What a PERFECT time to start a new game playthrough!
Zencribnotes on Tumblr inspired me to try Final Fantasy Dimensions again. It’s an iPad/Android native Final Fantasy game that came out in 2010. When I last tackled it, I couldn’t fully appreciate how much it was a homage to the early FFs. Now, by golly, I’m going to play Final Fantasy Nostalgia Bingo, because that’s the main virtue of this game.
“I’ve heard of some people trying to map out the Great Crystal during their XII playthroughs so as not to keep getting lost, but such a task would be long and frustrating and definitely not worth the trouble.”
Yes, the in-game map is nearly useless. However, notice “A Prama Vikaari” at top. It tells you exactly where you are, if only SOMEONE would make a map…
I love making maps, and I took Livvy’s comment as a challenge. Here’s the fruits of a week’s labor.
I’ve divided my Giruvegan Great Crystal map into two parts, one for the lower levels which you have to traverse for the plot, one for the upper levels that masochists explore for valuable and unique items and prey, including Excalibur, Ultima and Omega (Mark XII). My notes below will help you find all the treasures and understand the naming conventions of the rooms so that they’re not just gibberish.
Old-school fans playing Final Fantasy VII: *squealing brakes* Hold everything! When does Final Fantasy start? I bought a frickin’ Final Fantasy game, and you’re foisting SF on me? Where the heck is this coming from? What does this have to do with Final Fantasy!?
Mythology major: Gee, I’m glad you asked that question.
And we’re off! We head to the southern continent (map) to infiltrate the Magitek Research Facility in Vector, capital of the must-be-evil-since-it-has-no-name Empire.
Our goal is to rescue the Espers who are being drained of their power as fuel for Magitek.
I love seeing how Final Fantasy rings changes on its ever-accruing mythology from game to game. The draining-Espers idea evolved from Cid’s innocent mistake in FFV, in which the machines he created to amplify and collect power from the Four Crystals of Light inadvertently damaged them. FFVI fuses the concept of crystals, which existed right from the start of Final Fantasy, with the separate FF concept of summons, originally a job class ability like geomancy. We’ll see beings turning to crystal again in FFXIII’s L’Cie, while ShinraCorp, Odine Enterprises and Draklor are all spiritual successors of FFVI’s Esper-juicing factory.
To recap our lighthearted romp through FFVland: three Crystals are kaput, our first ship has sunk, Faris is still the most glorious pirate, Lenna is a friend to everything with fur and scales, Galuf has regained at least some of his memories, and Butz is still a charming goofball. So, can our erstwhile Four Warriors of Light save the remaining Crystal?
As usual, I’d like to start my Let’s Play Final Fantasy with (1) a link to Moogle University’s FFV write-ups which inspired my own playthrough and (2) the opening FMV from the PS1 remaster (Final Fantasy Anthology, 2003, which is what hooked me on this game despite the flatter-than-Data’s-poetry localization):
Dear Squeenix, when you turn Amano’s concept art into 3D, you do not have to leave their skin the color of a piece of paper.
It’s amazing how quickly graphics look dated, isn’t it? But Uematsu’s music still soars.
I adore the outrageous spines and jewels sticking out of everything, especially that pirate ship.
Black trenchcoat? Check. Katana? Check. Bishie badassitude? Check. Sephiroth, you are a cheap imitation of the ORIGINAL appearance of this character design. Nyah nyah.
Now let’s start the iOS edition.
Okay! I’m not entirely happy with the stretched iOS redraws of the original character sprites. So, while I’m going to be screencapping from iOS FF5, I’ll be featuring some original-game sprites from videogamesprites.net for snark & commentary. Also, just to be even more confusing, the iOS version appends Amano’s original character portraits to speech boxes — concept art that the in-game sprite designers sometimes completely ignored!
Note: Boldface is actual game dialog, non-bold is my paraphrase, or…er…embellishments.
Once again, I’m playing the iPad remaster of the the Nintendo DS remake of the original NES Final Fantasy IV — got that? The iOS version is almost identical to the DS, except with crisper graphics and a lack of overwrought Opening FMVs. So here’s the DS opening:
Aaah, shiny. I’m relieved that the laws of physics are different in Final Fantasy, because our metaphorical Tower of Babel has reached the silly stage. At this rate, Final Fantasy XX will have to resort to something like the “How far is Mars?” animation to reach the top of the tower before the closing credits.